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Technology Industry

Fans of college athletics show a stronger inclination toward adopting new technological products and services, presenting a unique opportunity for technology-driven brand engagement.

Basketball Game

Software Computing Spending

Antivirus Software Products

Cloud Computing and Storage

Computer Software and Game Developers

Design Software and Applications

Internet and  Connectivity Services

MBB

NBA

National Average

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1.17

2.51

2.73

1.4

2

0.77

1.94

1.69

1.18

1.55

WBB

WNBA

National Average

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1.27

2.07

2.44

1.36

1.82

0.75

1.77

1.63

1.14

1.62

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CFB

National Average

NFL

1.18

2.44

2.68

1.41

1.92

0.97

1.89

1.98

1.27

1.59

Football Match
Basketballs
Basketball Game

Home Electronics Spending

Major Brand Computers

Midscale Online Electronics

Retail Electronics and Computers

Video Games and Systems

MBB

NBA

National Average

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1.63

1.94

2.65

2.14

1.01

1.17

1.57

1.91

WBB

WNBA

National Average

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1.62

1.86

2.42

1.79

0.98

1.11

1.39

1.57

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CFB

National Average

NFL

1.58

1.86

2.65

2.11

1.22

1.43

1.86

1.87

Football Match
Basketballs
Texting

Relationship to Technology

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NCAA

National Average

PRO

1.3

Early Adopter of New Technology Products

1.2

1.4

1.17

1.23

1.07

First to Buy New Technology

Engage with New Technology

Success Story

The Good Game Partners with Kansas Athletics

OVERVIEW

The Good Game app sought to engage Kansas athletic fans statewide, focusing on families with children participating in youth sports. To reach students, alumni, and fans and drive awareness of their products and services, The Good Game partnered with Jayhawk Sports Properties to leverage Fanbase's comprehensive geographic and demographic data.

SOLUTION

By integrating Fanbase™ data and insights into The Good Game’s marketing strategy, Learfield's Jayhawk Sports Properties delivered a targeted approach to engage Kansas families. The data enabled the app to effectively identify and pinpoint parents of young athletes, ensuring its tailored messaging reached the right audience. Through strategic digital and social media campaigns, in-venue signage and radio coverage, The Good Game raised awareness and connected with its target market, enhancing the app's engagement.

Girls Soccer Team with Coach
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Partnering with Kansas Athletics presents an exciting opportunity to engage with a passionate college audience. Through the Good Game app, we’re revolutionizing youth sports by helping parents find and book top-notch trainers for their kids, while also connecting trainers with clients in their area. By leveraging insights from Fanbase™ data, we can forge a deeper connection with Kansas fans while boosting our visibility among our target demographics to help us build a connected community that’s changing the youth sports game—all in one app.”

Zarif Haque

Founder and CEO of The Good Game

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